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Frustrated

Martyn Shaw
OK, so I have not been very active over the last few weeks, but I did quite  
a number of hours on Audacity over the last year or so and am frustrated that  
nothing has been released on an 'official' level.  A number of others (both  
developers and users) must be similarly frustrated, I imagine.  The current  
HEAD is (in my opinion) much better than the current beta on  
http://audacity.sourceforge.net/ so why isn't it out there?  Is there a  problem I'm not aware
of?

I am aware that there are a number of  unresolved issues on the Release
Checklist  http://audacityteam.org/wiki/index.php?title=Release_Checklist but I
can't see  any show-stoppers that were not there before, and no 'regressions'.

I  know the answer will be 'so why haven't you done that then' but I don't
know how  to release a version, and don't feel capable of doing so.
 
So how about 'releasing' HEAD as a beta?
 
Martyn
 
 

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Re: Frustrated

Leland Lucius

Oh, you go girl!!!  ;-)

You are right of course.  I just think "real life" has gotten in the way for
everyone.  I even had to spend a little extra time on the real job
(eeeewww!) this last week or so.

I personally am gonna jump back in and clean up a couple of messes I have
made. (for Markus and Jereon)  I will hit those hard and heavy this weekend.

But, like you I don't really know how to do a release either.  I mean the
last one seemed like a heap of work on the website, announcements, and such.
I'd wager that building the actual binaries is the easiest part.

Leland

On 10/12/06 7:45 PM, "[hidden email]" <[hidden email]> wrote:

> OK, so I have not been very active over the last few weeks, but I did quite
> a number of hours on Audacity over the last year or so and am frustrated that
> nothing has been released on an 'official' level.  A number of others (both
> developers and users) must be similarly frustrated, I imagine.  The current
> HEAD is (in my opinion) much better than the current beta on
> http://audacity.sourceforge.net/ so why isn't it out there?  Is there a
> problem I'm not aware
> of?
>
> I am aware that there are a number of  unresolved issues on the Release
> Checklist  http://audacityteam.org/wiki/index.php?title=Release_Checklist but
> I
> can't see  any show-stoppers that were not there before, and no 'regressions'.
>
> I  know the answer will be 'so why haven't you done that then' but I don't
> know how  to release a version, and don't feel capable of doing so.
>  
> So how about 'releasing' HEAD as a beta?
>  
> Martyn
>  
>  
>
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> [hidden email]
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>



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Re: Frustrated

dmazzoni
Yeah, real life got in the way for me in a big way.  But you're  
totally right, and I was kind of waiting too for someone else to  
realize that enough is enough, we need to release and move on to the  
next version!  I don't have enough time to do it myself, but I can  
definitely help!

Luckily doing a beta release is easier than releasing 1.4.0 will be.  
And I've released Audacity a bunch of times so I know how to do it.

Next weekend (one week from today) is good for me.  If you guys want  
to clean up everything and have some builds ready by then, that would  
be awesome!

Can we do 1.2.5 at the same time?  It's not a dramatic improvement,  
but it'd be great to do both.

If possible, email the test builds to audacity-users and post them on  
the forum also, that's a great way to get a lot of extra help.

Next step is to make a list of the major new features and write an  
announcement.  Alexandre already did that; probably the best idea  
would be to pick only the most important features to keep it simple  
and to the point.  Then send the announcement to the audacity-
translation mailing list as soon as possible so they can translate it.

The last steps are to upload the final version of the files to  
Sourceforge, change the redirect download links on the site, then put  
up the announcement, and finally email our announcement list (at  
least 100,000 people) and watch the huge flurry of traffic come in!

If we can do 1.2.5, I will do the Mac build, because I have my  
computer all set up to compile a version that runs on 10.2 instead of  
depending on 10.4.  I can also do an Intel Mac build of 1.2.5.  It  
sounds like hopefully Leland can take care of the rest of the builds?

1.3.2 should ship without additional translations.  We should send it  
to translators after we have a feature freeze.

- Dominic

On Oct 12, 2006, at 8:10 PM, Leland wrote:

>
> Oh, you go girl!!!  ;-)
>
> You are right of course.  I just think "real life" has gotten in  
> the way for
> everyone.  I even had to spend a little extra time on the real job
> (eeeewww!) this last week or so.
>
> I personally am gonna jump back in and clean up a couple of messes  
> I have
> made. (for Markus and Jereon)  I will hit those hard and heavy this  
> weekend.
>
> But, like you I don't really know how to do a release either.  I  
> mean the
> last one seemed like a heap of work on the website, announcements,  
> and such.
> I'd wager that building the actual binaries is the easiest part.
>
> Leland
>
> On 10/12/06 7:45 PM, "[hidden email]" <[hidden email]> wrote:
>
>> OK, so I have not been very active over the last few weeks, but I  
>> did quite
>> a number of hours on Audacity over the last year or so and am  
>> frustrated that
>> nothing has been released on an 'official' level.  A number of  
>> others (both
>> developers and users) must be similarly frustrated, I imagine.  
>> The current
>> HEAD is (in my opinion) much better than the current beta on
>> http://audacity.sourceforge.net/ so why isn't it out there?  Is  
>> there a
>> problem I'm not aware
>> of?
>>
>> I am aware that there are a number of  unresolved issues on the  
>> Release
>> Checklist  http://audacityteam.org/wiki/index.php?
>> title=Release_Checklist but
>> I
>> can't see  any show-stoppers that were not there before, and no  
>> 'regressions'.
>>
>> I  know the answer will be 'so why haven't you done that then' but  
>> I don't
>> know how  to release a version, and don't feel capable of doing so.
>>
>> So how about 'releasing' HEAD as a beta?
>>
>> Martyn
>>
>>
>>
>> ---------------------------------------------------------------------
>> ----
>> Using Tomcat but need to do more? Need to support web services,  
>> security?
>> Get stuff done quickly with pre-integrated technology to make your  
>> job easier
>> Download IBM WebSphere Application Server v.1.0.1 based on Apache  
>> Geronimo
>> http://sel.as-us.falkag.net/sel?
>> cmd=lnk&kid=120709&bid=263057&dat=121642
>> _______________________________________________
>> Audacity-devel mailing list
>> [hidden email]
>> https://lists.sourceforge.net/lists/listinfo/audacity-devel
>>
>
>
>
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> security?
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Re: Frustrated

Markus Meyer
Dominic Mazzoni schrieb:
> 1.3.2 should ship without additional translations.  We should send it  
> to translators after we have a feature freeze.
>  
I agree that we should not delay the release by the translation process,
but translations which are already in CVS should be included in the
release. E.g., de.po is regularily updated and most of the new strings
are already translated.


Markus


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Re: Frustrated

dmazzoni
On Oct 13, 2006, at 1:33 AM, Markus Meyer wrote:
> Dominic Mazzoni schrieb:
>> 1.3.2 should ship without additional translations.  We should send it
>> to translators after we have a feature freeze.
>>
> I agree that we should not delay the release by the translation  
> process,
> but translations which are already in CVS should be included in the
> release. E.g., de.po is regularily updated and most of the new strings
> are already translated.

Agreed.

Is there any way to mark certain strings?  Like, could we put all of  
the menu items at the top and have people translate just those?  It'd  
be neat if there was a way to prioritize the strings to translate,  
because some of them come up a lot less than others.

- Dominic

>
> Markus
>
>
> ----------------------------------------------------------------------
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> security?
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Re: Frustrated

Tino Meinen
Op vr, 13-10-2006 te 01:40 -0700, schreef Dominic Mazzoni:
> Is there any way to mark certain strings?  Like, could we put all of  
> the menu items at the top and have people translate just those?  It'd  
> be neat if there was a way to prioritize the strings to translate,  
> because some of them come up a lot less than others.

There is no need to do that: Part of the translation proces is actually
testing the translation in the application.
You can quickly see which strings need te be translated first.
An experienced translator is usually able to prioritize strings for
translation even without looking at the interface.

Tino Meinen


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Re: Frustrated

James Crook
In reply to this post by dmazzoni

Just for clarification, if releasing HEAD as 1.3.2, we would still do a
1.3.3 a little later, which would be a genuine candidate for being
renamed 1.4.0 after 1.3.3 had had a couple of months of widespread testing?


Seems a good way forward.  We'll need to review release notes carefully,
as it is VERY important we make it clear what is experimental/beta in
this release.


--James.


Dominic Mazzoni wrote:

> On Oct 13, 2006, at 1:33 AM, Markus Meyer wrote:
>> Dominic Mazzoni schrieb:
>>> 1.3.2 should ship without additional translations.  We should send it
>>> to translators after we have a feature freeze.
>>>
>> I agree that we should not delay the release by the translation  
>> process,
>> but translations which are already in CVS should be included in the
>> release. E.g., de.po is regularily updated and most of the new strings
>> are already translated.
>
> Agreed.
>
> Is there any way to mark certain strings?  Like, could we put all of  
> the menu items at the top and have people translate just those?  It'd  
> be neat if there was a way to prioritize the strings to translate,  
> because some of them come up a lot less than others.
>
> - Dominic
>
>> Markus


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Re: Frustrated

Markus Meyer
James Crook schrieb:
> Just for clarification, if releasing HEAD as 1.3.2, we would still do a
> 1.3.3 a little later, which would be a genuine candidate for being
> renamed 1.4.0 after 1.3.3 had had a couple of months of widespread testing?
>  
James,

IMHO that "1.3.3" would actually be named "1.4RC1" (RC being "release
candidate").


Markus


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Re: Frustrated

James Crook
OK.  That makes sense.

--James.

Markus Meyer wrote:

> James Crook schrieb:
>> Just for clarification, if releasing HEAD as 1.3.2, we would still do a
>> 1.3.3 a little later, which would be a genuine candidate for being
>> renamed 1.4.0 after 1.3.3 had had a couple of months of widespread testing?
>>  
> James,
>
> IMHO that "1.3.3" would actually be named "1.4RC1" (RC being "release
> candidate").
>
>
> Markus
>
>
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>
>

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Re: Frustrated

Vaughan Johnson
Administrator
In reply to this post by dmazzoni
Yay! Next weekend's great for 1.3.2, and absolutely, we should release
1.2.5 and LADSPA_plugins-win at the same time. And for 1.3.2, a Unicode
release build for Windows, too.

We need a freeze date for 1.3.2, right, or do you mean next weekend? I'm
a little confused by what you wrote about emailing the test builds to
audacity-users and posting on the forum. Does that mean interim versions
through this week?

Leland, I can build the 4 files (installer & zip for ansi and Unicode)
for 1.3.2 for Windows, if that lightens your load. It's only the 1.2.x
series I'm no longer set up for.

I can do the simplified list of new features for the announcement and
the website changes.

-Vaughan


Dominic Mazzoni wrote:

> Yeah, real life got in the way for me in a big way.  But you're  
> totally right, and I was kind of waiting too for someone else to  
> realize that enough is enough, we need to release and move on to the  
> next version!  I don't have enough time to do it myself, but I can  
> definitely help!
>
> Luckily doing a beta release is easier than releasing 1.4.0 will be.  
> And I've released Audacity a bunch of times so I know how to do it.
>
> Next weekend (one week from today) is good for me.  If you guys want  
> to clean up everything and have some builds ready by then, that would  
> be awesome!
>
> Can we do 1.2.5 at the same time?  It's not a dramatic improvement,  
> but it'd be great to do both.
>
> If possible, email the test builds to audacity-users and post them on  
> the forum also, that's a great way to get a lot of extra help.
>
> Next step is to make a list of the major new features and write an  
> announcement.  Alexandre already did that; probably the best idea  
> would be to pick only the most important features to keep it simple  
> and to the point.  Then send the announcement to the audacity-
> translation mailing list as soon as possible so they can translate it.
>
> The last steps are to upload the final version of the files to  
> Sourceforge, change the redirect download links on the site, then put  
> up the announcement, and finally email our announcement list (at  
> least 100,000 people) and watch the huge flurry of traffic come in!
>
> If we can do 1.2.5, I will do the Mac build, because I have my  
> computer all set up to compile a version that runs on 10.2 instead of  
> depending on 10.4.  I can also do an Intel Mac build of 1.2.5.  It  
> sounds like hopefully Leland can take care of the rest of the builds?
>
> 1.3.2 should ship without additional translations.  We should send it  
> to translators after we have a feature freeze.
>
> - Dominic
>
> On Oct 12, 2006, at 8:10 PM, Leland wrote:
>  
>> Oh, you go girl!!!  ;-)
>>
>> You are right of course.  I just think "real life" has gotten in  
>> the way for
>> everyone.  I even had to spend a little extra time on the real job
>> (eeeewww!) this last week or so.
>>
>> I personally am gonna jump back in and clean up a couple of messes  
>> I have
>> made. (for Markus and Jereon)  I will hit those hard and heavy this  
>> weekend.
>>
>> But, like you I don't really know how to do a release either.  I  
>> mean the
>> last one seemed like a heap of work on the website, announcements,  
>> and such.
>> I'd wager that building the actual binaries is the easiest part.
>>
>> Leland
>>
>> On 10/12/06 7:45 PM, "[hidden email]" <[hidden email]> wrote:
>>
>>    
>>> OK, so I have not been very active over the last few weeks, but I  
>>> did quite
>>> a number of hours on Audacity over the last year or so and am  
>>> frustrated that
>>> nothing has been released on an 'official' level.  A number of  
>>> others (both
>>> developers and users) must be similarly frustrated, I imagine.  
>>> The current
>>> HEAD is (in my opinion) much better than the current beta on
>>> http://audacity.sourceforge.net/ so why isn't it out there?  Is  
>>> there a
>>> problem I'm not aware
>>> of?
>>>
>>> I am aware that there are a number of  unresolved issues on the  
>>> Release
>>> Checklist  http://audacityteam.org/wiki/index.php?
>>> title=Release_Checklist but
>>> I
>>> can't see  any show-stoppers that were not there before, and no  
>>> 'regressions'.
>>>
>>> I  know the answer will be 'so why haven't you done that then' but  
>>> I don't
>>> know how  to release a version, and don't feel capable of doing so.
>>>
>>> So how about 'releasing' HEAD as a beta?
>>>
>>> Martyn
>>>
>>>
>>>
>>> ---------------------------------------------------------------------
>>> ----
>>> Using Tomcat but need to do more? Need to support web services,  
>>> security?
>>> Get stuff done quickly with pre-integrated technology to make your  
>>> job easier
>>> Download IBM WebSphere Application Server v.1.0.1 based on Apache  
>>> Geronimo
>>> http://sel.as-us.falkag.net/sel?
>>> cmd=lnk&kid=120709&bid=263057&dat=121642
>>> _______________________________________________
>>> Audacity-devel mailing list
>>> [hidden email]
>>> https://lists.sourceforge.net/lists/listinfo/audacity-devel
>>>
>>>      
>>
>> ----------------------------------------------------------------------
>> ---
>> Using Tomcat but need to do more? Need to support web services,  
>> security?
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>> job easier
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>> cmd=lnk&kid=120709&bid=263057&dat=121642
>> _______________________________________________
>> Audacity-devel mailing list
>> [hidden email]
>> https://lists.sourceforge.net/lists/listinfo/audacity-devel
>>    
>
>
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>
>  

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Re: Frustrated

Leland Lucius
On 10/14/06 4:56 PM, "Vaughan Johnson" <[hidden email]> wrote:

> We need a freeze date for 1.3.2, right, or do you mean next weekend? I'm
> a little confused by what you wrote about emailing the test builds to
> audacity-users and posting on the forum. Does that mean interim versions
> through this week?
>
> Leland, I can build the 4 files (installer & zip for ansi and Unicode)
> for 1.3.2 for Windows, if that lightens your load. It's only the 1.2.x
> series I'm no longer set up for.
>
Sounds good to me.  Are you going to build with DirectSound and ASIO
support, or just DirectSound, or neither?  Don't forget to have
accessibility enabled in wxWidgets.

Dominic, do you want me to do the Mac builds?  If so, I'd like to make sure
I get the correct arguments for configure.  Here's what I've been using for
the experimental builds I've been uploading:

configure   --enable-debug=no
            --enable-shared=no
            --enable-statis=yes
            --enable-unicode=[no | yes] (depending on the build)
            --with-lib-preference=local,system
            --with-portmixer=v19

That look okay?



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Re: Frustrated

Vaughan Johnson
Administrator
Leland wrote:

> On 10/14/06 4:56 PM, "Vaughan Johnson" <[hidden email]> wrote:
>
>  
>> ...
>> Leland, I can build the 4 files (installer & zip for ansi and Unicode)
>> for 1.3.2 for Windows, if that lightens your load. It's only the 1.2.x
>> series I'm no longer set up for.
>>
>>    
> Sounds good to me.  Are you going to build with DirectSound and ASIO
> support, or just DirectSound, or neither?  Don't forget to have
> accessibility enabled in wxWidgets.

Legally, we still can't release an ASIO build because we can't include
the SDK code. I'm sure of this from previous discussions and my recent
discussion with the Steinberg engineer (Scheffler) at AES.

I'm don't think so with DirectSound, either, because we can't distribute
the SDK code. From "DirectX SDK EULA.txt":

    "3.1    General Distribution Requirements.
               (a)  If you choose to redistribute Sample Code, or
    Redistributable Code (collectively, the "Redistributables") as
    described in Section 2, you agree:  (i) except as otherwise noted in
    Section 2.1 (Sample Code), to distribute the Redistributables only
    in object code form and in conjunction with and as a part of a
    software application product developed by you that adds significant
    and primary functionality to the Redistributables ("Licensee
    Software")..."


So, there's some code they allow to be redistributed but only the source
to the Samples. Anybody know otherwise? (IANAL.)

And I saw a mention of using wxWidgets 2.6.1 on Ubuntu, but we're
releasing this based on 2.6.3, aren't we?

-Vaughan

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Re: Frustrated

Leland Lucius
On 10/15/06 7:12 PM, "Vaughan Johnson" <[hidden email]> wrote:

> Legally, we still can't release an ASIO build because we can't include
> the SDK code. I'm sure of this from previous discussions and my recent
> discussion with the Steinberg engineer (Scheffler) at AES.
>
Figured as much.  That's why I put that little bit in the compile.txt to
allow for the user to build it in themselves.  (Same for DX.)

> I'm don't think so with DirectSound, either, because we can't distribute
> the SDK code. From "DirectX SDK EULA.txt":
>
>     "3.1    General Distribution Requirements.
>                (a)  If you choose to redistribute Sample Code, or
>     Redistributable Code (collectively, the "Redistributables") as
>     described in Section 2, you agree:  (i) except as otherwise noted in
>     Section 2.1 (Sample Code), to distribute the Redistributables only
>     in object code form and in conjunction with and as a part of a
>     software application product developed by you that adds significant
>     and primary functionality to the Redistributables ("Licensee
>     Software")..."
>
>
> So, there's some code they allow to be redistributed but only the source
> to the Samples. Anybody know otherwise? (IANAL.)
>
I don't think we'd have to redistribute anything as the DLLs are loaded at
run-time.  Both portaudio and portmixer handle the absence of the
DirectSound DLL gracefully by simply not presenting any DirectSound audio
devices.  So, it's really up to the user to provide the support by installed
DirectX.  

> And I saw a mention of using wxWidgets 2.6.1 on Ubuntu, but we're
> releasing this based on 2.6.3, aren't we?
>
I think the deal with Linux is that we don't actually distribute binaries so
it's up to the distros to build the packages.  The concern that Markus had
was that there won't be a new Ubuntu for a bit and the 2.6.1 version is
what's currently available there and only in unicode/dynamic libraries...no
static or ANSI.

Leland



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Re: Frustrated

Vaughan Johnson
Administrator
Leland wrote:

> On 10/15/06 7:12 PM, "Vaughan Johnson" <[hidden email]> wrote:
> ...
>>
>> So, there's some code they allow to be redistributed but only the source
>> to the Samples. Anybody know otherwise? (IANAL.)
>>
>>    
> I don't think we'd have to redistribute anything as the DLLs are loaded at
> run-time.  Both portaudio and portmixer handle the absence of the
> DirectSound DLL gracefully by simply not presenting any DirectSound audio
> devices.  So, it's really up to the user to provide the support by installed
> DirectX.  
>  

Nice. Does that mean we don't really need the DirectX SDK (500MB), and
can instead just use the end-user DLLs (much smaller download and often
already installed)? If we're not actually building from any of their
source, we're good.


>  
>> And I saw a mention of using wxWidgets 2.6.1 on Ubuntu, but we're
>> releasing this based on 2.6.3, aren't we?
>>
>>    
> I think the deal with Linux is that we don't actually distribute binaries so
> it's up to the distros to build the packages.  The concern that Markus had
> was that there won't be a new Ubuntu for a bit and the 2.6.1 version is
> what's currently available there and only in unicode/dynamic libraries...no
> static or ANSI.
>
>
>  

Thanks, just wanted to check.

-Vaughan

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Re: Frustrated

Leland Lucius
On 10/15/06 8:13 PM, "Vaughan Johnson" <[hidden email]> wrote:

> Leland wrote:
>> On 10/15/06 7:12 PM, "Vaughan Johnson" <[hidden email]> wrote:
>> ...
>>>
>>> So, there's some code they allow to be redistributed but only the source
>>> to the Samples. Anybody know otherwise? (IANAL.)
>>>
>>>    
>> I don't think we'd have to redistribute anything as the DLLs are loaded at
>> run-time.  Both portaudio and portmixer handle the absence of the
>> DirectSound DLL gracefully by simply not presenting any DirectSound audio
>> devices.  So, it's really up to the user to provide the support by installed
>> DirectX.  
>>  
>
> Nice. Does that mean we don't really need the DirectX SDK (500MB), and
> can instead just use the end-user DLLs (much smaller download and often
> already installed)? If we're not actually building from any of their
> source, we're good.
>
Noper, builders still have to have the DXSDK installed to pull in the
headers and ".lib" files.  Hmmm...Is that a problem then????

Leland



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Re: Frustrated

dmazzoni
In reply to this post by Leland Lucius
On Oct 14, 2006, at 3:34 PM, Leland wrote:

> On 10/14/06 4:56 PM, "Vaughan Johnson" <[hidden email]>  
> wrote:
>
>> We need a freeze date for 1.3.2, right, or do you mean next  
>> weekend? I'm
>> a little confused by what you wrote about emailing the test builds to
>> audacity-users and posting on the forum. Does that mean interim  
>> versions
>> through this week?
>>
>> Leland, I can build the 4 files (installer & zip for ansi and  
>> Unicode)
>> for 1.3.2 for Windows, if that lightens your load. It's only the  
>> 1.2.x
>> series I'm no longer set up for.
>>
> Sounds good to me.  Are you going to build with DirectSound and ASIO
> support, or just DirectSound, or neither?  Don't forget to have
> accessibility enabled in wxWidgets.
>
> Dominic, do you want me to do the Mac builds?  If so, I'd like to  
> make sure
> I get the correct arguments for configure.  Here's what I've been  
> using for
> the experimental builds I've been uploading:
>
> configure   --enable-debug=no
>             --enable-shared=no
>             --enable-statis=yes
>             --enable-unicode=[no | yes] (depending on the build)
>             --with-lib-preference=local,system
>             --with-portmixer=v19
>
> That look okay?

That looks great to me (statis -> static) for 1.3.2.  The only trick  
is that in order to make it work on previous version of Mac OS X than  
you have, you need to set a bunch of environment variables and  
recompile everything (including wx).

If you're feeling adventurous, you can try this - however it may be  
possible that wx 2.6 doesn't compile with these settings anymore!  :(

setenv MACOSX_DEPLOYMENT_TARGET 10.3
setenv NEXT_ROOT /Developer/SDKs/MacOSX10.3.9.sdk
setenv C_INCLUDE_PATH /usr/local/include:/Developer/SDKs/
MacOSX10.3.9.sdk/usr/i\
nclude
setenv LIBRARY_PATH /usr/local/lib:/Developer/SDKs/MacOSX10.3.9.sdk/
usr/lib/gcc\
/darwin/3.3
setenv LD_PREBIND 1
setenv CPPFLAGS -DMAC_OS_X_VERSION_MAX_ALLOWED=1030

Anyway, I've already got my system set up to compile Audacity 1.2.5  
this way, so I'll take care of that.

- Dominic


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Re: Frustrated

dmazzoni
In reply to this post by Vaughan Johnson
On Oct 15, 2006, at 5:12 PM, Vaughan Johnson wrote:
> Legally, we still can't release an ASIO build because we can't include
> the SDK code. I'm sure of this from previous discussions and my recent
> discussion with the Steinberg engineer (Scheffler) at AES.

Yes, ASIO is out.

> I'm don't think so with DirectSound, either, because we can't  
> distribute
> the SDK code. From "DirectX SDK EULA.txt":

Hmmm, is this possibly different because DirectX comes with the  
operating system?  Are we including any DirectX code in our code  
(PortAudio's code), or just #including some header files?  If the  
header files we're including come with the latest Visual Studio, I  
think we're okay...

- Dominic



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Re: Frustrated

Leland Lucius
On 10/16/06 3:00 AM, "Dominic Mazzoni" <[hidden email]> wrote:

> On Oct 15, 2006, at 5:12 PM, Vaughan Johnson wrote:
>> I'm don't think so with DirectSound, either, because we can't
>> distribute
>> the SDK code. From "DirectX SDK EULA.txt":
>
> Hmmm, is this possibly different because DirectX comes with the
> operating system?  Are we including any DirectX code in our code
> (PortAudio's code), or just #including some header files?  If the
> header files we're including come with the latest Visual Studio, I
> think we're okay...
>
Correct, we just pull in headers and link against a ".lib" which just
contains class IDs.  The headers don't actually come with VS, they come with
the DirectX SDK.

Leland



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Re: Frustrated

Vaughan Johnson
Administrator
Leland wrote:

> On 10/16/06 3:00 AM, "Dominic Mazzoni" <[hidden email]> wrote:
>
>  
>> On Oct 15, 2006, at 5:12 PM, Vaughan Johnson wrote:
>>    
>>> I'm don't think so with DirectSound, either, because we can't
>>> distribute
>>> the SDK code. From "DirectX SDK EULA.txt":
>>>      
>> Hmmm, is this possibly different because DirectX comes with the
>> operating system?  Are we including any DirectX code in our code
>> (PortAudio's code), or just #including some header files?  If the
>> header files we're including come with the latest Visual Studio, I
>> think we're okay...
>>
>>    
> Correct, we just pull in headers and link against a ".lib" which just
> contains class IDs.  The headers don't actually come with VS, they come with
> the DirectX SDK.
>
>  

But that's the sticking point, I think. The DX SDK has its own license.
But I don't know the detail of the GPL that lets us build with VC but
not include their headers. The DX SDK is freely downloadable, so maybe
that same clause will work?

I see that we're actually compiling ASIO code (asio.cpp, etc), so it's
definitely out.

-Vaughan


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